How are you guys? I’m doing great! You know, this is the best I’ve felt in a long time, and it’s all thanks to the newest and greatest mobile app sensation that’s taking the world by storm: Pokemon Go!
Look, this game is really freaking addictive, all right? Have you not checked out Pokemon Go yet? It’s really cool. So you walk around and look at stuff through your phone, and then your phone puts little monster things everywhere, and then you catch them with your phone, but it’s not like, in the game… you actually have to go in real like where all the Pokemon are. So, there can be a Caterpie on that table right there, and now I’m gonna catch it with this virtual ball thing and—no, look, I’m not looking at you, I’m looking at the fake caterpillar in front of you. Don’t make this weird.
Fellow members of the academic community: thank you for attending. I’d just like to start by saying there are fire extinguishers located at both sides of the room.
Art, they say, is subjective. But that does not shield it from scientific analysis. I have brought you here tonight so I may discuss a great crisis in science. Arts and entertainment have violated the prior respect of accuracy and logic in a basic tenet of sciences: biology. We face a crisis, ladies and gentlemen. One that has built up over the last few decades and unless we address it I feel it will only get worse.
My report, “Comparative Mental and Cognitive Assessments In Relation To Documented Biological Anomalies in Canine Species,” means to address this very crisis. For guests of the doctoral community here tonight: I am referring, of course, to how talking dogs make no sense.